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Old Dec 25, 2007, 02:28 PM // 14:28   #21
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i think it would have been storywise better... to compete first all the open questions of campaign 1....then to make that first years after the release of the 1st campaign...
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Old Dec 25, 2007, 03:37 PM // 15:37   #22
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GW:EN isn't even selling well now, it would have been a disaster as the first release after prophecies.
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Old Dec 25, 2007, 03:45 PM // 15:45   #23
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Yes. Paying £40 for such a short, lacking expansion, even compared to Prophecies, was disappointing enough. In fact, the only good thing it could have given us was heroes.
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Old Dec 25, 2007, 03:48 PM // 15:48   #24
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I think it's kind of moot for one reason. EotN wasn't made only as a regular expansion. It was tied into the storyline of all games, and meant as a bridge to GW2. To talk about a release after C1, you have to ditch the Hall of Monuments. You get rid of the dervish, sin, ritualist, and paragon heroes, with all the drops. You get rid of Gwen(after all, if you stuck with timelines, it would have been maybe a year or two after C1, which would make her 11-12. Get your minds out of the gutter). It wouldn't be the same game. It would be less challenging, considering all the skills that would be removed. It would have even less content, and wouldn't be worth 20 dollars, much less 40. It would have ONLY been a grind fest for those elite armors, and would have been cursed much more for that.

The point was to give us a look at things to come, to see where the storyline was headed. It sets up the rise of the Asura, the beginning of Charr domination, the wrap-up of the Dwarf storyline, and the introduction of the great dragons which will be the main arc of GW2(take a look at Drakkar Lake from a certain view, or the hill in the Vanguard Quests area).

To ask this what if, you should ask, what if they released ANY expansion after C1 instead of after C3. They wouldn't have had the idea of EotN then.

Just my opinion. They are like a$$holes: we all have them, and most of ours stink.
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Old Dec 25, 2007, 06:36 PM // 18:36   #25
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Ok, only my personal opinions here.

I feel the way it's been done was the right way. It's almost like coming full circle. I've only recently got EoTN. A Christmas gift to myself from an extra paycheck. I know a lot of people, for whatever reasons thought it was a let down, or throwing money away, but so far I'm loving it.

Maybe it's because I take my sweet ol' time exploring every nook and corner, or reading every line from every NPC; I don't know. All I do know is I've always been a player who enjoys immersing myself into the story and with GW:EN it feels as though I've returned to Tyria many years later after the defeat of the Lich. It feels as though, after my journey's through Cantha and Elona, I've returned to the legendary world that started it all to face old enemies and new ones. It feels as though some of the questions that went unanswered for me at the end of Prophicies are starting to show their answers.

While I will say I was expecting more of a challenge so far (have only been playing it for about 9 days now and just earlier finished the Norn area) I do find there is an added "umph" to the difficulty level compared to Prophicies. Just enough to keep me on my toes, but not so much that it makes me frustrated.

So to answer the question, No. I'm glad EoTN was released when it was. Like I said, for me, it feels as though I've returned home, to where it all began, after many years of being away, to write the final chapters in the saga.
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Old Dec 25, 2007, 06:37 PM // 18:37   #26
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What a lot of people are missing is that it wouldn't be exactly the same if the chronological timeline was different.

If GW:EN was released before factions or nightfall, inscriptions wouldn't exist until factions, being that they were introduced in the third released campaign. Also, many of the rarer skins would not exist, with the convenient absense of the Paragon, Assasin, Dervish, and Ritualist, which means no Voltiac Spear, no Saurian Scythe, and other rare whatnot for those professions. Those skins would have been introduced until factions and nightfall.

Also, heros would not have automatically come either. GW:EN would have been changed drastically, because factions now would have been the campaign that introduced these lovable AI operated players. This means that Gwen, Vekk, Ogden, and Pyre would have been henchman.

Not to mention, with this out of the way, the armors for nightfall and factions are much less likely to be reskins, as they are complete campaigns and require much more attention, and cannot be skimmed over like ETON was. Who knows. We may have even seen the Utopia.

But I don't get why this is up for discussion. This really isn't constructive argument, as no one can really go back in time and change the order of things to make it better. It's all QQing about reskins and people who think heros ruined the game.
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Old Dec 25, 2007, 07:23 PM // 19:23   #27
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Wait wait but isnt gwen like...15-20 years in the future since gwen is all grown up...and then it wouldnt make any sense because nf/factions arent in the future
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Old Dec 25, 2007, 08:14 PM // 20:14   #28
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Quote:
Originally Posted by Sub Frost
I thing u forgot "for me" on the end of that sentence.

Regarding the "If GW:EN came before Factions and Nightfall", it would make no sense to bring an expansion pack in the middle of releasing new campaigns, but then again this is only My opinion.
You obviously didn't read my entire post.

Other then that something I would like to mention is that it is true that if GW:EN came before NF and Factions, neither of them would be the same way that they are now. That in itself though, would be an entirely different discussion. This isn't so much about converting GW:EN to a 2005-06 release either. If it were released with everything it has now, with heroes/insignias, all of that.

Last edited by Nevin; Dec 25, 2007 at 08:21 PM // 20:21..
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Old Dec 25, 2007, 08:52 PM // 20:52   #29
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Quote:
Originally Posted by zwei2stein
Worst thing would be that Inscriptions, Insignias and Heroes would have gotten so much positive feedback that anet would thing that it was ALL success, anyone complaining about how "soul" of game was destroyed would get drowned in "hey, they gave us X, be happy and shut up"
Worst? That would be great...

Quote:
Originally Posted by Clarissa F
It was tied into the storyline of all games
Like hell it was. Other than the inital quests to get there, Cantha and Elona are completely irrelevant to EOTN
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Old Dec 25, 2007, 10:39 PM // 22:39   #30
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Hmm...well I can't really be a fair judge since I didn't start playing until last year. But from what I've experienced, I can see things going both ways. Yes, GWEN takes place in Tyria years after the original Prophecies campaign (and the others as well), so it would be sticking to the original storyline in a way. I did enjoy GWEN except for the title grinding. And yes, the reskinned armors were a let down. Many people were looking forward to those, and if GWEN had come out before Factions and Nightfall, it would be like two back-to-back games with the exact same armors that looked slightly different. So I guess what I'm saying is that GWEN might have been less of a success had it been released before the other two campaigns due to lack of variety, even though it's sticking with the original concept.
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Old Dec 26, 2007, 12:39 AM // 00:39   #31
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Quote:
Originally Posted by Tender Wolf
I did enjoy GWEN except for the title grinding. And yes, the reskinned armors were a let down. Many people were looking forward to those, and if GWEN had come out before Factions and Nightfall, it would be like two back-to-back games with the exact same armors that looked slightly different.
Actually, there was a lot of reskinned Factions and Nightfall armour, so if it was released before those 2 campaigns, then there would be very little reskinned armour. However, that armour would be seen as reskinned in Factions and Nightfall.
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Old Dec 26, 2007, 03:59 AM // 03:59   #32
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Quote:
Originally Posted by Nevin
...would GW:EN have been such a major let down?
Contrary to popular belief, not everyone hates GW:EN.
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Old Dec 26, 2007, 04:05 AM // 04:05   #33
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I'm with Vinraith. I love GW:EN!

I positively hated Factions (the scenery is pretty, but a story where I get the privilege of being Mhenlo's sidekick is... ungood.) If I would've played GW:EN before Factions, I would've ABHORED Factions, instead of just hating it.

If there was a worse word than "abhor", I'd use that instead.

I think that anyone that seriously dislikes GW:EN needs to just admit it's time to move on to a different game. GW:EN is, in my humble opinion, the most fun game to PLAY, out of all of them. If the sole reason you're playing is for new leet armor, it's time to get a life.

On a side note, I really love the way people complain constantly about the grind for titles, and also say how they're looking forward to GW2 soooo much because it'll actually have level progression like other MMORPGs.

I'd explain why that amuses me, but contemplating the whole subject makes my head likely to explode.
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Old Dec 26, 2007, 04:15 AM // 04:15   #34
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i would hate if eotn came before factions and nightfall, i mean, its better in the short term, but anet is stupid and wouldnt add new armors for dervish, rit, paragon, and assassins; just like they did with the added on campains
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Old Dec 26, 2007, 04:34 AM // 04:34   #35
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Quote:
Originally Posted by Darkobra
Yes. Paying £40 for such a short, lacking expansion, even compared to Prophecies, was disappointing enough.
Yet you pay double for factions. Irony?
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Old Dec 26, 2007, 04:58 AM // 04:58   #36
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But factions had the best models and skills Rhedd.
It did. You cannot deny it. So there!






P.S. It did.
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Old Dec 26, 2007, 06:48 AM // 06:48   #37
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Quote:
Originally Posted by Redfeather1975
But factions had the best models and skills Rhedd.
It did. You cannot deny it. So there!






P.S. It did.
LoD disagrees with you.
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Old Dec 26, 2007, 08:00 AM // 08:00   #38
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Quote:
Originally Posted by Bryant Again
I'd assume there'd be a much, much larger uproar over the PvE skills and titles.
So very true, that’s it’s not even funny. People would have noticed the small grind in EotN and deliberately discard the entire expansion. It became sort of a big problem considering some of the features were left out for awhile (like HM), that were fixed it to some degree. Not to mention the fixes that had to come into HoM, and even then the weapons monument would still be a piece of crud. People are turned off so easily, they don’t even come back after the fixes are in place.
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Old Dec 26, 2007, 08:09 AM // 08:09   #39
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It's really that sudden transition that would be especially dangerous. To be so proud of the "skill > time spent" motto and then have it be nearly turned around in almost a year would turn off many a player. At least they settled into it, kinda, I guess.
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Old Dec 26, 2007, 08:56 AM // 08:56   #40
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Quote:
Originally Posted by Solus Spartan
Yet you pay double for factions. Irony?
Wait. Who paid £80 for factions? I paid £20 for that. Irony indeed. Then again, I don't recall ever saying anywhere in that entire post that I paid that much for Factions. I'd get you to find it for me, but I'm not feeling that sadistic right now. Knowing you, you'll actually look.
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